BRPG Character: Shimon the Copper Artisan

NAME: Shimon Barak
TRIBE: Gad
PROFESSION: Copper Artisan and Community Advocate
AGE: 33
GENDER: Male

APPEARANCE: Shimon is still a sturdy man with broad shoulders and strong forearms, but signs of experience are evident. He has calloused hands from rigorous work and a few scars from minor accidents at the forge. His skin is more sun-darkened, and he carries himself with increased confidence. He wears a more durable linen tunic and an upgraded leather apron, now reinforced for added protection during his labor.

PERSONALITY: Shimon remains passionate about his craft and meticulous in detail. However, his experiences have nurtured a newfound resilience and patience in him. While he is still superstitious, he has learned to balance his rituals better, allowing for a smoother workflow. His protective nature has developed into a more natural, confident leadership, as he feels a responsibility to guide others and defend their collective interests.

BACKGROUND: Born in the rugged terrain of Gilead, Shimon grew up learning the art of metalworking from his father, a respected copper artisan. He traveled to different towns to hone his skills, learning local techniques and stories with each journey. Shimon has developed a reputation for creating exceptionally beautiful and functional items, from jewelry to household tools, and he is often sought after by local leaders for his craftsmanship.

MOTIVATION: Shimon seeks to elevate the status of copper artisans among the tribes and is driven by the desire to create a unique masterpiece that will be remembered for generations. He dreams of opening a school to teach the craft to young apprentices, hoping to preserve the knowledge for future generations.

SKILLS:
1. Artisan's Touch (+3): Craftsmanship and refinement in creating metal goods, roll bonus for crafting checks.
2. Bartering (+2): Ability to negotiate fair trades, roll bonus during trade negotiations.
3. Knowledge of Lore (+2): Familiarity with stories and history related to metals and craftsmanship, roll bonus for history checks.
4. Problem Solver (+2): Innovative approaches to overcoming obstacles during crafting, roll bonus when developing new techniques.
5. Physical Dexterity (+2): Skilled at intricate work requiring fine motor skills, roll bonus for tasks requiring precision.
6. Community Builder (+4): Ability to foster trust and camaraderie among artisans and traders, roll bonus during interactions requiring persuasion.
7. Negotiation (+1): Improved ability to navigate formal discussions and trade agreements, roll bonus during diplomatic exchanges.

PITFALLS:
1. Superstitious Nature (-1): Still heavily reliant on rituals, though managing them better now, causing occasional delays.
2. Distrust of Outsiders (-1): Hesitant to collaborate outside of his community, roll disadvantage in negotiations with non-locals.
3. Perfectionism (-2): Tends to spend too much time on projects seeking perfection, roll disadvantage on time-sensitive tasks.
4. Limited Combat Training (-2): Not skilled in physical confrontations, roll disadvantage in combat situations.
5. Easily Frustrated (-1): Quick to become impatient with slow progress, may hinder performance under pressure.
6. Overly Generous (-2): Tends to give away his creations or resources, roll disadvantage when assessing personal gain.

INVENTORY:
– Ancestral Hammer: A heavy, ornate hammer passed down from his father, +1 to crafting rolls.
– Leather Apron: A newly reinforced protective garment stained with the marks of years of work, offers +1 to dexterity rolls while crafting.
– Charms of Protection: A collection of small, carved amulets that he wears for luck, which grants a +1 bonus to wisdom rolls to avoid misfortune.
– Copper Ingots: Unfinished pieces awaiting transformation, utilitarian in his trade.
– Hand-carved Wood Spoon: A simple tool he uses in his home, reminding him of family and tradition.
– Scroll of Ancient Techniques: A parchment filled with illustrations and writings on ancient metalworking processes, +2 to intelligence checks regarding crafting.
– Evidence of Integrity: Documents obtained during the last adventure proving the theft of his designs, can be used for leverage in negotiations.

STATS:
– Strength: +1
– Dexterity: +3
– Constitution: +1
– Intelligence: +3
– Wisdom: +2
– Charisma: +4

ORIGINAL SPECIAL ABILITY/ABILITIES: Masterful Crafting: Once per adventure, Shimon can forge a unique item with enhanced properties, granting an additional +1 to any roll involving that item for the next encounter.

NEW SPECIAL ABILITY: Community Advocate: Once per adventure, Shimon can rally local artisans and craftsmen, granting himself and allies a +2 bonus on all crafting and bartering rolls for the remainder of the encounter. This ability reflects his enhanced reputation and leadership skills gained during his recent experiences.

ADVENTURE HOOK: After successfully exposing Akav and the corrupt trade guild, Shimon finds himself in a pivotal role as a mediator for fellow artisans facing similar threats. New rumors arise of a larger consortium forming to control craftsmanship in the region, leading Shimon to investigate and unite artisans against rising tyranny.

NOTABLE CHANGES SINCE LAST ADVENTURE:
– Increased community building skills (+1 from +3 to +4).
– Gained negotiation skills (+1) after navigating the trade fair challenges.
– Reduced superstitious nature pitfall from -2 to -1, gaining better control over rituals.
– New inventory item gained: Evidence of Integrity for leverage in negotiations.
– Strengthened inventory item: Leather Apron now offers +1 bonus to dexterity rolls.
– Increased proficiency in skills, particularly Dexterity (+1) and Intelligence (+1).
– New title: Community Advocate, reflecting his leadership development.
– Gained new Special Ability: Community Advocate, to rally artisans during challenges.