BRPG Encounter Table: Judgments and Trials Along the Path of Gilgal

The BRPG Encounter Table offers a nuanced approach to trials and judgments at Gilgal, reflecting moral and spiritual challenges.

Nuanced Encounter Table for 1 Samuel 15

In this encounter table, designed for the location of Gilgal and the quest to deliver God’s message of judgment against Amalek, players will navigate challenges that reflect the moral and spiritual undercurrents of the narrative. As they engage with various NPCs and environments, they will uncover truths about obedience, leadership, and the weight of divine command.

Table

Extremely Hurtful Encounters (1-5)

  1. The party stumbles upon a band of Amalekite raiders (5d6 health, 15 AC) who are in the process of stealing from the local villagers. If engaged, they will attack, inflicting 1d8 damage per raider. If the party defeats them, they can recover some of the stolen goods, but must make a difficult choice about what to return to the villagers, earning a -1 to charisma if they make a selfish choice.
  2. The villagers of Gilgal are infested with doubt, and a false prophet named Zimri persuades them that they need to make sacrifices of livestock to appease God. He offers to exchange a valuable piece of jewelry for a prized sheep, which would be a detriment to the party’s resources, resulting in lost morale and a -1 penalty to their next roll.
  3. The party encounters a local leper who warns them of a curse on those who do not heed God’s commands (1d4 sanity damage). He insists that only a return to righteousness can lift the curse, leading to lingering doubts among party members.
  4. The party finds a desolate altar with a bloodied stone, and an ominous presence looms nearby. A malevolent spirit taunts them, inflicting a -1 penalty to their next combat due to fear. Engaging with this spirit may lead to madness if they fail a wisdom saving throw.
  5. A passing Amalekite soldier recognizes one of the party members and attempts to flee, calling for reinforcements. The party has one chance to capture him for information, but failing this encounter triggers an ambush from five Amalekite warriors (2d6 health each, 14 AC).

Moderate Nuisance Encounters (6-10)

  1. The party finds a partially burned scroll that recounts Saul’s commands but is missing key sections. The party must piece together the meaning through a skill challenge, leading to a temporary -1 to intelligence if they fail.
  2. They encounter a merchant selling old weapons, but he is known for overpricing. He offers a rusted sword at 10 silver pieces, yet its worth is really only 2. If they negotiate poorly, they will lose an additional 3 silver.
  3. A messenger brings word of King Saul’s changing mood, but he is known to be a gossip. His unconfirmable tales create confusion within the party, resulting in a -1 on charisma checks until they verify the truth.
  4. A wise old woman advises the party that “obedience is better than sacrifice” in exchange for a minor blessing (+1 to their next religious-based roll). However, she charges a steep fee of 5 silver coins for her wisdom.
  5. The party encounters a group of disheartened soldiers who feel abandoned. If the players can inspire them through prayer, they will gain +1 charisma from the soldiers’ gratitude. If they fail, the soldiers will spread tales of their cowardice.

Helpful Encounters (11-15)

  1. The party assists a local farmer who offers them a sack of grain in gratitude, providing sustenance for their journey (+2 temporary health for each member).
  2. They uncover a hidden cache of supplies, including a well-crafted bow (+1 to ranged attack) and 10 arrows. The cache also contains healing herbs that can restore 1d4 health when used.
  3. The party meets an aged priest who offers them insight into the importance of obedience, promising a vision if they meditate with him (+2 to insight checks for the next encounter).
  4. A friendly merchant provides a map of the region indicating safe passage and potential shortcuts, granting the party a +1 to their navigation checks for the next three encounters.
  5. The party is guided to a secret glade where they find peace and solace. Each member can recover 1d6 health while resting here, plus an additional +1 to wisdom for the next encounter due to renewal.

Very Helpful Encounters (16-20)

  1. The party encounters a young boy carrying a message from a distant kingdom stating that their support will strengthen Saul’s reign, granting the party +1 status among the people of Gilgal.
  2. They discover a cluster of wild olives, which they can press for oil. This oil serves as a boon, granting +1 on persuasion rolls when used in the community.
  3. The local elders recognize the party’s efforts and bless them, giving them a token amulet that offers protection against the Amalekites (+1 AC on the next encounter).
  4. The party is provided with horses for their journey after helping a local stable owner, increasing their movement speed and allowing them to evade ambushes more easily.
  5. A prophet presents them with a prophetic dream about Saul’s future, imbuing the party with foresight, granting them an advantage on all wisdom checks for the next encounter.

Extremely Helpful Encounters (21-25)

  1. The party stumbles upon a hidden sanctuary where they uncover sacred scrolls that reveal the fate of Saul and Amalek. They gain +2 to all knowledge about warfare and leadership.
  2. They meet a skilled blacksmith who crafts a divine sword imbued with the essence of victory (+2 attack), but only if they provide him with rare materials found in the region.
  3. A spiritual leader offers to channel God’s voice to the group, allowing them to gain a divine blessing for their next major battle (+3 to attack rolls for one encounter).
  4. The party befriends a renowned warrior who has fought against Amalek. His training grants them +2 to their combat skills and morale, and they gain an ally in future encounters.
  5. As the party approaches the summit of a hill, they are met by an angelic figure who offers them a prophetic blessing revealing God’s plans against Amalek, providing clarity to their quest and +1 wisdom and +1 charisma for the remainder of their journey.

Bible Trivia Questions

  1. What did God command Saul to do regarding the Amalekites? (Hardest)
  2. Why was Saul rejected as king by God? (Hard)
  3. What did Saul do with the best livestock instead of destroying it? (Medium)
  4. To whom did Samuel say that God had chosen another instead of Saul? (Easy)
  5. Who accompanied Saul when he went to battle against the Amalekites? (Very Easy)

Roll 1d20.

Add the number of correct answers.

Final result = 1–25.

Correct Answers

  • 1. Destroy them completely, men, women, children, and animals.
  • 2. He did not completely obey God’s command.
  • 3. He kept the best for himself and the people.
  • 4. David.
  • 5. The Kenites who lived amongst them.

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