BRPG Encounter Table: Royal Encounters in the Shadow of Solomon

The Royal Tribute Encounter Table immerses you in the historical context of 1 Kings 10, focusing on the Queen of Sheba's visit to King Solomon.

Royal Tribute Encounter Table

This encounter table is designed for a party exploring the historical context of 1 Kings 10, focusing on the visit of the Queen of Sheba to King Solomon. The quest involves gathering information, treasures, and allies that can augment the kingdom’s wealth and wisdom. Set in the ancient city of Jerusalem, the party will interact with various NPCs, discover valuable objects, and navigate the political intricacies of the time.

Table

Extremely Hurtful (1-5)

  1. A local thief, known as “The Fox,” ambushes the party at night, inflicting 3d6 damage and stealing 1d4 valuable items. He has AC 15 and a dexterous attack.
  2. The party encounters a false prophet who claims he has a message from God about a hidden treasure. He misleads the party into a treacherous area where they lose 1d6 health from traps. Roll for survival.
  3. A rival merchant offers to buy rare spices from the party but then miscalculates, taking an extra 20% from their profits, leaving the group with only 80% of what they expected.
  4. The royal guards mistake the party for rebels. They must roll against the guards’ AC 16; if they fail, they are detained for 1d4 days, suffering -1 on all rolls while incarcerated.
  5. A mysterious plague is affecting the city, causing all citizens to suffer from -1 to Wisdom for the next 3 days. The party must find a healer or suffer the effects.

Moderate Nuisance (6-10)

  1. The party is drawn into a debate with local scholars about the nature of wisdom, causing them to lose 1d4 hours and gain no knowledge. They must roll for Charisma to try to persuade others.
  2. While visiting a market, a baker mistakenly identifies the party as pestilence bearers and charges 25% more for bread. They must negotiate to avoid paying the extra cost.
  3. A street performer falls and accidentally spills water on a party member, causing them to lose 1d2 strength temporarily until they dry off.
  4. The party overhears an argument between two merchants, which reveals a valuable trade route, but it is also a ruse to distract them. They gain knowledge at the cost of time.
  5. A mischievous group of children steal a small item from the party, such as a pouch of coins, but they can be bribed with a sweet treat to get it back.

Somewhat Helpful (11-15)

  1. The party meets a wise elder who shares a riddle concerning Solomon’s wisdom. Solving it grants the party +1 to Intelligence for the next encounter.
  2. A traveling scribe offers to sell the party valuable information about the Queen of Sheba’s interests for a few coins, allowing them to prepare their presentation better.
  3. The party finds a hidden scroll with stories of King Solomon’s past dealings, granting them +1 to Diplomacy checks when negotiating with nobles.
  4. A kind merchant offers a discount due to their reputation, lowering the price of goods by 15% if the party can share knowledge of the King.
  5. The party encounters a wise woman who provides accurate prophecies about the city’s future trade, granting a +2 bonus on future trade rolls.

Very Helpful (16-20)

  1. The party discovers a cache of rare spices and fabrics hidden behind a false wall in a market, worth 150 shekels, allowing for significant profit on trade.
  2. They meet an influential diplomat who is eager to forge alliances, providing a +2 bonus to all persuasion rolls related to future negotiations with foreign dignitaries.
  3. A local seamstress offers to make the party fine robes in exchange for a favor, granting +1 to Charisma for their next interaction with nobility.
  4. The party rescues a merchant from a band of robbers, earning the gratitude of the merchant and a gift of a rare jewel worth 100 shekels.
  5. They stumble upon a council meeting where they learn secret information about Solomon’s upcoming initiatives that could affect their quest, providing foresight and strategic advantage.

Extremely Helpful (21-25)

  1. The party is approached by an emissary from the Queen of Sheba, who offers to provide their services as spies or diplomats in exchange for future assistance, giving +3 to all diplomatic checks.
  2. The party stumbles upon a cache of ancient gold coins, totaling 200 shekels, allowing for significant purchases or bribes to influence city politics.
  3. A local artisan gifts the party with beautifully crafted ceremonial items, providing +1 to all charisma checks in religious or royal settings.
  4. The party is visited by a wise sage who offers to share divine knowledge, granting a +2 to Wisdom saving throws for the next three days.
  5. They find a legendary scroll detailing King Solomon’s wisdom, giving the party advantage on any currently occurring negotiation or persuasion attempts.

Bible Trivia Encounter

The party may also engage in a trivia encounter to gain extra bonuses or insights into the royal attributes of King Solomon and his dealings with the Queen of Sheba. These questions may earn them favor, knowledge, or additional items if answered correctly.

Questions

  1. What gifts did the Queen of Sheba bring to Solomon that showcased her kingdom’s wealth? (Answer: Gold, spices, and precious stones.)
  2. What did the Queen of Sheba test King Solomon with upon her arrival? (Answer: Hard questions.)
  3. How much gold did Solomon receive each year? (Answer: 666 talents.)
  4. What was Solomon known for that made him famous among the nations? (Answer: His wisdom.)
  5. Who were Solomon’s notable achievements that impressed the Queen? (Answer: His achievements in trade, wealth, and wisdom.)

Roll 1d20. Add the number of correct answers. Final result = 1–25.

Correct Answers

  • Gold, spices, and precious stones.
  • Hard questions.
  • 666 talents.
  • His wisdom.
  • His achievements in trade, wealth, and wisdom.

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