Encounters at Mount Carmel
This encounter table is designed for the setting of Mount Carmel, where the prophet Elijah confronted the prophets of Baal. The players will navigate various character interactions, find items of significance, and face challenges as they fulfill the quest of proving the sovereignty of the Lord over Baal.
Table
Extremely Hurtful Encounters (1-5)
- The players encounter a group of enraged Baal worshippers (4 human warriors: 1d8 damage each; AC 13). They attack the party on sight. If defeated, one reveals Elijah’s location before dying.
- A treacherous terrain affects movement. Players must make a DC 15 Dexterity saving throw or take 1d6 bludgeoning damage from falling rocks. Success means avoiding injury but losing time.
- The players are deceived by a false prophet claiming to speak for the Lord, who gives incorrect coordinates to where Elijah is hiding. The misleading prophecy forces the party to waste a day.
- A sudden storm rolls in, disrupting the journey and causing the players disadvantage on all skill checks until it passes. They must shelter or risk being caught in the elements.
- The players stumble upon a poisonous plant. A successful DC 14 Wisdom saving throw is needed to avoid consumption, leading to 1d6 poison damage and disadvantage on ability checks for the next hour.
Moderate Nuisance Encounters (6-10)
- The players are caught in a minor argument between local villagers regarding the worship of Baal versus Yahweh. If the players intervene, they can gain the villagers’ favor for future assistance.
- As the party travels, they find an abandoned Baal idol. Investigating it reveals hidden valuables worth 5 silver shekels but may attract unwanted attention.
- The players meet a merchant who sells false charms claiming to bring favor from Baal. If they buy one (10 silver shekels), they suffer disadvantage on charisma checks until it is discarded.
- The party encounters an injured goat that belongs to a local farmer. Helping it will gain the farmer’s allegiance, providing food rations for the journey.
- A local seer warns the players of a famine coming and urges them to prepare. They gain insight about the region, granting advantage on survival checks for a week.
Helpful Encounters (11-15)
- The players overhear a conversation about Elijah’s whereabouts. Gaining this information gives them a +1 to their next Persuasion check in the town.
- A kind widow offers the party food and shelter for the night, restoring 1d8 health to each member and providing a blessing that gives +1 to Wisdom saving throws for the next encounter.
- While traveling, the players find a weathered scroll containing ancient wisdom on how to summon the Lord’s fire, granting advantage on the next encounter with the prophets of Baal.
- Players discover a hidden stash of useful supplies: a clay jar of olive oil, a set of flint and tinder, and 2 silver shekels, sufficient for bribes or trade.
- A local elder shares tales of Elijah, inspiring the players. Each member gains +1 to Charisma for the next encounter.
Very Helpful Encounters (16-20)
- The players are given a sacred garment by a local priest, which provides +1 AC in any ritualistic challenge or encounter.
- Players discover a well-timed prophecy about the upcoming contest with the prophets of Baal. Gaining this foresight allows them to gain a +2 to initiative rolls in the next encounter.
- Players encounter a group of believers who offer them a hidden weapon: a sling and five smooth stones, providing +2 attack for the next ranged encounter.
- The players meet a wise sage who shares potent prayers that can heal wounds, allowing them to restore 1d4 health to themselves or an ally immediately.
- A traveling bard sings tales of Elijah’s bravery, raising the morale of the party and providing advantage on the next charisma-related checks.
Extremely Helpful Encounters (21-25)
- Players find an ancient altar dedicated to Yahweh with a flame still flickering. If they pray, they can restore the health of one party member completely.
- A prominent high priest of Yahweh offers powerful blessings, granting the party immunity to fire damage for their next encounter.
- By helping a local oracle, the party receives a prophetic vision, allowing them to automatically succeed on one skill check in the following encounter.
- The players come across an artifact of significance: the staff of Moses, which grants the ability to create a protective barrier in the next battle.
- The players encounter Elijah himself! He offers guidance and spiritual counsel, providing a permanent +1 to all rolls related to faith and conviction.
Trivia Questions
- What was the name of the mountain where the confrontation between Elijah and the prophets of Baal took place?
- How many prophets of Baal did Elijah confront on Mount Carmel?
- What method did Elijah use to prove the power of Yahweh against the prophets of Baal?
- What did Elijah pour on the altar before calling down fire from heaven?
- What was the outcome of the contest between Elijah and the prophets of Baal?
Roll 1d20.
Add the number of correct answers.
Final result = 1–25.
Correct Answers
- Mount Carmel
- Four hundred fifty
- He called down fire from heaven
- Water
- The fire consumed the offering, and the people proclaimed that the Lord is God.
