BRPG Encounter Table: Trials and Tribulations on the Road to Moab

Nuanced Encounter Table for 2 Kings 3

This encounter table is designed for a campaign set in the time of the Northern Kingdom of Israel, specifically during the reign of King Jehoram. The main quest involves seeking divine assistance in a military conflict against Moab. As players explore the land and gather intelligence, they will encounter a variety of situations and characters that will test their wit and resolve.

Hurtful Encounters (1-5)

  1. The party encounters a band of Moabite raiders (3d6 HP, attack strength 4, AC 12) hiding in a canyon. They ambush the group, requiring a DC 14 stealth check to avoid detection. If caught, each character takes 1d4 damage and has disadvantage on the next skill check due to fear.
  2. A false prophet named Zimri warns the party against approaching the town of Kir, claiming it is cursed. He uses persuasive speech to entice them to abandon their quest, resulting in a -2 penalty to Wisdom saving throws for the next hour if they believe him.
  3. The players stumble upon an ancient burial site, triggering a curse that affects their morale. Each character must succeed on a DC 12 Wisdom saving throw or receive disadvantage on attack rolls for the next two encounters.
  4. The party steps into a hidden pit trap set by brigands, taking 1d6 damage if they fail a DC 13 Dexterity saving throw. They must also spend 1 round to escape before continuing their journey.
  5. The players are betrayed by a local guide who leads them into a dangerous area filled with venomous snakes. Each character takes 1d6 poison damage and must succeed on a DC 10 Constitution saving throw or be poisoned for 1 hour, suffering an additional -1 to attack rolls.

Mild Nuisance Encounters (6-10)

  1. A merchant offers them spoiled grain for a high price, claiming it will keep them stronger in battle. If they agree, they will suffer from food poisoning, taking 1d4 damage over the next hour.
  2. The group meets a drunk soldier who demands tribute for safe passage through his territory. To appease him, the party must give up 10 pieces of silver, leading to a mild financial setback.
  3. The players overhear two villagers arguing about the best weapon to use against Moab. They learn that wooden shields have been particularly effective, granting them an additional +1 AC if they procure one from a nearby shop.
  4. A wild goat charges at the party, causing a moment of chaos. Each character must succeed on a DC 15 Dexterity saving throw to avoid being knocked down and losing their next turn.
  5. As they approach the town, the party sees signs of a recent skirmish. They find a discarded spear (+1 attack) that will serve them well in upcoming battles but must succeed on a DC 10 investigation check to notice it.

Somewhat Helpful Encounters (11-15)

  1. The players meet a wise woman who offers them insight into the Moabites’ tactics. With her advice, they gain a +2 bonus to their next tactical skill check.
  2. They discover a secret stash of weapons, including a sturdy spear (+2 attack), a leather vest (+1 AC), and a health potion that restores 1d6 HP when consumed.
  3. A young boy approaches the party, speaking of a hidden path through the hills that avoids Moabite patrols. If they take his advice, they gain a +1 advantage on stealth checks for the next encounter.
  4. The party stumbles upon a gathering of soldiers preparing for battle. Joining them for a meal provides the players with enough energy to gain +1 to Constitution saving throws for the next hour.
  5. A skilled blacksmith offers to repair one of their damaged weapons for free, increasing its damage by +1 for the next three encounters.

Very Helpful Encounters (16-20)

  1. The players meet a former Moabite soldier who shares valuable intelligence about troop movements and weaknesses, granting them advantage on their first attack roll against Moabite forces.
  2. A mysterious figure offers the party a blessed amulet (+1 to all saving throws) in exchange for assisting him with a task. They must retrieve a stolen relic from a neighboring village.
  3. They find a cache of fresh supplies, including healing herbs; each character may restore 1d4 HP by using these before their next encounter.
  4. The players encounter a prophetic seer who shares a vision of their victory against the Moabites, boosting their morale. They gain +1 to Charisma for the next negotiation or persuasion check.
  5. A local elder gifts the party a sacred scroll with prayers for protection, allowing them to reroll one failed saving throw in their next battle.

Extremely Helpful Encounters (21-25)

  1. The players discover an ancient oracle stone with inscriptions detailing a successful battle plan against the Moabites. This grants them a +2 to all tactics-related rolls during their next confrontation.
  2. They meet a renowned warrior who offers to train them for a day. Each character gains +1 proficiency in one weapon of their choice for the next three encounters.
  3. Upon arriving at the town, the group finds a gathering where elders are discussing pooling resources. They receive 50 pieces of silver for their help in defending the community against the Moabites.
  4. A noble lady in the town offers her favor, granting the party +2 to Persuasion rolls when dealing with local authorities or merchants for the next 24 hours.
  5. The spirit of an ancient judge visits them, offering divine guidance. The players can ask one question and, if answered, gain a significant advantage regarding their quest, such as information on a hidden enemy base.

Bible Trivia Encounter Questions

  1. What did the Moabite king do when he saw that the battle was going against him? (Answer: He offered his eldest son as a sacrifice.)
  2. Who did King Jehoram join forces with to fight against the Moabites? (Answer: King Jehoshaphat of Judah and the King of Edom.)
  3. What geographical feature did the armies experience a water shortage in while marching to battle? (Answer: The desert.)
  4. What was the purpose of the three kings’ campaign against the Moabites? (Answer: To subdue Moab.)
  5. What used to be the land of Moab before its conflict with Israel? (Answer: The land of their ancestors, Lot.)

Roll 1d20.
Add the number of correct answers.
Final result = 1–25.

Correct Answers

  • The Moabite king sacrificed his eldest son.
  • King Jehoram joined forces with King Jehoshaphat of Judah and the King of Edom.
  • The armies experienced a water shortage in the desert.
  • The purpose of the campaign was to subdue Moab.
  • The land of Moab belonged to the descendants of Lot.