Nuanced Encounter Table for 2 Kings 3
This encounter table is designed for a campaign set in the time of the Northern Kingdom of Israel, specifically during the reign of King Jehoram. The main quest involves seeking divine assistance in a military conflict against Moab. As players explore the land and gather intelligence, they will encounter a variety of situations and characters that will test their wit and resolve.
Hurtful Encounters (1-5)
- The party encounters a band of Moabite raiders (3d6 HP, attack strength 4, AC 12) hiding in a canyon. They ambush the group, requiring a DC 14 stealth check to avoid detection. If caught, each character takes 1d4 damage and has disadvantage on the next skill check due to fear.
- A false prophet named Zimri warns the party against approaching the town of Kir, claiming it is cursed. He uses persuasive speech to entice them to abandon their quest, resulting in a -2 penalty to Wisdom saving throws for the next hour if they believe him.
- The players stumble upon an ancient burial site, triggering a curse that affects their morale. Each character must succeed on a DC 12 Wisdom saving throw or receive disadvantage on attack rolls for the next two encounters.
- The party steps into a hidden pit trap set by brigands, taking 1d6 damage if they fail a DC 13 Dexterity saving throw. They must also spend 1 round to escape before continuing their journey.
- The players are betrayed by a local guide who leads them into a dangerous area filled with venomous snakes. Each character takes 1d6 poison damage and must succeed on a DC 10 Constitution saving throw or be poisoned for 1 hour, suffering an additional -1 to attack rolls.
Mild Nuisance Encounters (6-10)
- A merchant offers them spoiled grain for a high price, claiming it will keep them stronger in battle. If they agree, they will suffer from food poisoning, taking 1d4 damage over the next hour.
- The group meets a drunk soldier who demands tribute for safe passage through his territory. To appease him, the party must give up 10 pieces of silver, leading to a mild financial setback.
- The players overhear two villagers arguing about the best weapon to use against Moab. They learn that wooden shields have been particularly effective, granting them an additional +1 AC if they procure one from a nearby shop.
- A wild goat charges at the party, causing a moment of chaos. Each character must succeed on a DC 15 Dexterity saving throw to avoid being knocked down and losing their next turn.
- As they approach the town, the party sees signs of a recent skirmish. They find a discarded spear (+1 attack) that will serve them well in upcoming battles but must succeed on a DC 10 investigation check to notice it.
Somewhat Helpful Encounters (11-15)
- The players meet a wise woman who offers them insight into the Moabites’ tactics. With her advice, they gain a +2 bonus to their next tactical skill check.
- They discover a secret stash of weapons, including a sturdy spear (+2 attack), a leather vest (+1 AC), and a health potion that restores 1d6 HP when consumed.
- A young boy approaches the party, speaking of a hidden path through the hills that avoids Moabite patrols. If they take his advice, they gain a +1 advantage on stealth checks for the next encounter.
- The party stumbles upon a gathering of soldiers preparing for battle. Joining them for a meal provides the players with enough energy to gain +1 to Constitution saving throws for the next hour.
- A skilled blacksmith offers to repair one of their damaged weapons for free, increasing its damage by +1 for the next three encounters.
Very Helpful Encounters (16-20)
- The players meet a former Moabite soldier who shares valuable intelligence about troop movements and weaknesses, granting them advantage on their first attack roll against Moabite forces.
- A mysterious figure offers the party a blessed amulet (+1 to all saving throws) in exchange for assisting him with a task. They must retrieve a stolen relic from a neighboring village.
- They find a cache of fresh supplies, including healing herbs; each character may restore 1d4 HP by using these before their next encounter.
- The players encounter a prophetic seer who shares a vision of their victory against the Moabites, boosting their morale. They gain +1 to Charisma for the next negotiation or persuasion check.
- A local elder gifts the party a sacred scroll with prayers for protection, allowing them to reroll one failed saving throw in their next battle.
Extremely Helpful Encounters (21-25)
- The players discover an ancient oracle stone with inscriptions detailing a successful battle plan against the Moabites. This grants them a +2 to all tactics-related rolls during their next confrontation.
- They meet a renowned warrior who offers to train them for a day. Each character gains +1 proficiency in one weapon of their choice for the next three encounters.
- Upon arriving at the town, the group finds a gathering where elders are discussing pooling resources. They receive 50 pieces of silver for their help in defending the community against the Moabites.
- A noble lady in the town offers her favor, granting the party +2 to Persuasion rolls when dealing with local authorities or merchants for the next 24 hours.
- The spirit of an ancient judge visits them, offering divine guidance. The players can ask one question and, if answered, gain a significant advantage regarding their quest, such as information on a hidden enemy base.
Bible Trivia Encounter Questions
- What did the Moabite king do when he saw that the battle was going against him? (Answer: He offered his eldest son as a sacrifice.)
- Who did King Jehoram join forces with to fight against the Moabites? (Answer: King Jehoshaphat of Judah and the King of Edom.)
- What geographical feature did the armies experience a water shortage in while marching to battle? (Answer: The desert.)
- What was the purpose of the three kings’ campaign against the Moabites? (Answer: To subdue Moab.)
- What used to be the land of Moab before its conflict with Israel? (Answer: The land of their ancestors, Lot.)
Roll 1d20.
Add the number of correct answers.
Final result = 1–25.
Correct Answers
- The Moabite king sacrificed his eldest son.
- King Jehoram joined forces with King Jehoshaphat of Judah and the King of Edom.
- The armies experienced a water shortage in the desert.
- The purpose of the campaign was to subdue Moab.
- The land of Moab belonged to the descendants of Lot.
