Welcome back to the Bible Role-Playing Game. We're excited to start a new adventure with intriguing characters and quests.
Bible Role Playing Game Assistant
Transcript
The following transcript was automatically generated using AI.
While every effort has been made to ensure accuracy, minor
errors may exist.
Introduction to the Bible Role-Playing Game
Welcome back to the Bible role-playing game. We are back with a brand new adventure. What’s the plot? I don’t know. That’s what we’re gonna find out today.
We’re gonna introduce ourselves to our four new characters—or a lot of characters, probably. My wife is here. We’re gonna have Tav, Elazar, Lior, and Shimon.
So, uh, yeah, I’m excited. It’s gonna be great. We’ll introduce ourselves to the characters and then we’ll figure out what quest they’re gonna be doing together. So, with that, first things first.
Character Introduction: Shimon the Copper Craftsman
Shimon—the copper craftsman—very unique full name: Shimon Badak. Badak means blessing. So, he’s Shimon, the son of Badak, from the tribe of Gad. He’s a copper artisan, 32 years old.
He’s a sturdy man with broad shoulders, strong forearms honed from years of working at an anvil. You guys can see his picture up on the screen. Observant hazel eyes—that’s a funny way of saying brown.
He’s deeply passionate about his craft and has a meticulous eye for detail. He’s also deeply superstitious, often observing rituals and charms to ensure success in his work.
He is friendly and approachable. He can be fiercely protective of those he considers friends. He has a sharp sense of humor and a tendency to tell elaborate tales about his craft and the history of the trade.
He was born in the rugged terrain of Gilead. He grew up learning the art of metalworking from his father, a respected copper artisan. He traveled to different towns to hone his skills, learning local techniques and stories with each journey.
Shimon has developed a reputation for creating exceptionally beautiful and functional items—from jewelry to household tools. He’s often sought after by local leaders for his craftsmanship.
Shimon seeks to elevate the status of copper artisans among the tribes and is driven by the desire to create a unique masterpiece that will be remembered for generations. He dreams of opening a school to teach the craft to young apprentices, hoping to preserve the knowledge for future generations.
Shimon’s Practical Skills and Pitfalls
Okay, let’s look at his practical skills. He’s got a lot of skills and he’s also got a lot of pitfalls.
- Artisan’s touch: craftsmanship and refinement in creating metal goods. Roll for bonus on crafting checks.
- Bartering: the ability to negotiate fair trades. Roll bonus during trade negotiations.
- Knowledge of lore: familiarity with stories and histories related to metals and craftsmanship—that’s pretty niche. Roll bonus for history checks.
- Solver: innovative approaches to overcoming obstacles during crafting—only during crafting.
These pitfalls better be unique because these are not very good:
- Roll bonus when developing new techniques.
- Physical dexterity +1: skill for intricate work requiring fine motor skills.
- Community builder +3: an ability to foster trust and camaraderie among artisans and traders. Roll bonus during interactions requiring persuasion—that’s incredible.
Pitfalls:
- Superstitious: -2. Relies heavily on rituals, which can cause delays or distractions during work.
- Distrust of outsiders: -1. Hesitant to collaborate outside of his community. You gotta be kidding.
- Perfectionism: -3. He tends to spend too much time on projects.
- Limited combat training: -2. He’s not skilled in physical confrontations.
- Easily frustrated: -1. Quick to become impatient.
- Overly generous: You gotta be kidding me. Tends to give away his creations or resources. Roll disadvantage when assessing personal gain—that’s horrible.
Shimon’s Inventory and Special Abilities
- Ancestral hammer: gives +1 to crafting rolls.
- Leather apron: +1 to dexterity while crafting.
- Charm of protection: grants +1 to wisdom rolls to avoid misfortune. It’s all in his head.
- Copper ingots.
- Hand-carved wooden spoon: a simple tool he uses in his home.
- Scroll of ancient techniques: +2 to intelligence checks. That’s amazing. That’s perfect—he has all pluses. That’s incredible.
Attributes: three charisma, two intelligence, two dexterity.
Special ability: masterful crafting. Once per adventure, Shimon can forge a unique item with enhanced properties, granting an additional +1 to any roll involving that item for the next encounter.
Adventure hook: Shimon discovers that a rival artisan has begun stealing his designs and passing them off as his own. As he seeks to reclaim his work, he uncovers a large conspiracy within the trade guilds that threatens all craftsmen in the region, leading him on a journey to protect his community and restore his name.
Character Introduction: Elior the Legal Scribe
Number two: Elior, the legal scribe. You can see a picture of him up on the screen, so I won’t read all this out loud, but his background, actually his personality: he’s meticulous and detail-oriented, often losing himself in the nuances of legal texts and scrolls.
However, his obsessive nature can lead him to miss the bigger picture in social situations. He’s deeply curious, often questioning traditional practices, which can come off as rebellious. Oh, rebellious bad boy!
His highlights include empathy for the downtrodden and a strong sense of justice, while his flaws include a tendency to overanalyze situations and become indecisive.
Background: Elior was raised in a modest household in Jerusalem, the son of a respected elder. He was taught the art of scribal law from a young age by his father, who believed in the importance of justice and fair dealings in society.
Elior became a proficient scribe and was known for his accuracy in recording legal matters and contracts. His love for learning led him to study under various scholars, broadening his knowledge in the intricacies of Hebrew laws and customs.
Elior’s Motivation and Skills
Motivation: He’s driven by a desire to reform the corrupt practices he witnesses among the local magistrates. Elior seeks to uphold the principles of justice and righteousness through his work. He also hopes to write a comprehensive guide on scribal law to empower the common people and protect their rights.
Skills:
- Scribal law mastery: +3 to checks related to legal documents, contracts, and scrolls. That is extremely good.
- Cursive writing: +2 in creating documents.
- Historical knowledge: +2 to legal precedents. Legal precedent and legal documents are like the same thing. Scribal law mastery and historical knowledge means that’s like a +5.
- Negotiation: +1 to bargaining and haggling.
- +1 to research, to find obscured texts. This is specifically finding them, not necessarily understanding them. It’s a +5 to the knowledge of them.
- +1 to actually finding them in a library.
- +1 to public speaking.
Elior’s Pitfalls and Inventory
Um, oh, I don’t see a lot of numbers. I’m only seeing role disadvantages:
- Overthinking: role disadvantage by making quick decisions. Seriously.
- Social awkwardness: role disadvantage in social interactions.
- Distrust of authority: role disadvantage when engaging with figures of authority.
- Legalistic rigor: role disadvantage when dealing with cases that require flexibility.
- Physical frailty: role disadvantage on being strong.
- Nervousness and pressure: role disadvantage during intense negotiations.
This character sucks.
Inventory:
- Can quill: +1 to writing.
- Scroll of ancient laws: +2 when referencing old laws. If I use that, that’s like a +7. That’s amazing.
- Leather satchel.
- Wax seal.
- Simple sand timer.
He has +3 to intelligence. That is a +10 plus +2 on wisdom, minus 1 strength.
Elior’s Special Ability and Adventure Hook
Special ability: legal insight. Once per session, Elior can automatically succeed a legal-related skill check. So, once per area, he can automatically succeed in a legal-related skill check. That’s it. You don’t even roll the +10. I kind of wish this was something else so that it didn’t double up with the adventurer hook.
Adventure hook: Elior has learned of a brewing conflict—oh my gosh—that’s like his thing, conflict, the thing that kills him—where among local landowners in Jerusalem, a corrupt magistrate has manipulated land laws to dispossess the poor. He seeks to gather evidence and allies to expose the injustice, hoping to write a petition that could rally the town’s populace against the corrupt practices threatening their livelihoods.
Conclusion
Okay, well, with that, we’ve discovered two of our four characters in this upcoming Bible role-playing game series. This has been the Bible role-playing game, available for free on the website Servants Not Professionals. No account needed.
Hope you enjoyed, and I’ll see you next time. Wow, what an adventure we had today. Thanks for joining us in the Bible role-playing game. Hope to see you in our next episode. Leave any comments down below about what you think Elior needs to do next to complete his mission.
Related Articles
- Our New Adventure in the BRPG
- Our New Adventure, Meeting the Others in the BRPG
- BRPG Character: Shimon the Copper Craftsman
- BRPG Character: Shimon the Copper Artisan
