The Judges 9 Encounter Table immerses players in the political intrigue and treachery of Abimelech's rule.
Judges 9 Encounter Table
This encounter table is designed for the period of the Judges in Israel, specifically referencing Judges 9, where Abimelech seeks to establish his rule through treachery and conflict. It will allow players to engage with various challenges and opportunities while navigating the political intrigue and strife during this tumultuous time.
Extremely Hurtful Encounters (1-5)
- As the party travels, they are ambushed by a group of mercenaries loyal to Abimelech. There are 5 mercenaries (HP 15 each, Attack 4, AC 13). Each character loses 1d4 health from the surprise attack.
- The party finds an overturned cart filled with poisoned wine. A character who drinks it must succeed on a DC 12 Constitution saving throw or take 1d6 poison damage and become poisoned for 1 hour.
- A false prophet named Jotham approaches, claiming to speak for the Lord. He offers advice on how to win favor with Abimelech but tells them to kill a goat as a sacrifice, which leads to their arrest by local authorities (Loss of 1d4 reputation).
- The party encounters a mob incited by Abimelech’s supporters. They must roll a DC 15 Charisma saving throw to avoid being scapegoated for the town’s recent troubles, resulting in a loss of 1d4 health from physical confrontation.
- As they camp for the night, a raging fire starts from a nearby grove. Players must succeed a DC 13 Dexterity saving throw or suffer 1d6 fire damage and lose a night of rest.
Mild Nuisance Encounters (6-10)
- The party stumbles upon a market stall run by a swindler who tries to sell them “blessed” items that are worthless. They can attempt a DC 12 Wisdom saving throw to see through the deception and avoid losing 1d6 coins.
- A local citizen, fearing Abimelech’s wrath, spreads misinformation that the players are spies. Characters have disadvantage on Charisma checks in town until they clear their name.
- A wandering merchant named Sera offers a valuable but flawed map to the nearby mountains for 5 shekels. The map, however, leads to dangerous wildlife (DC 14 Survival to navigate safely).
- The party discovers a hidden stash of moldy bread. While it won’t nourish, characters may find remnants of useful items, giving +1 to their next perception check.
- They meet an elderly woman who shares stories of the time when Gideon led Israel, giving the players advantage on History checks while in the region.
Somewhat Helpful Encounters (11-15)
- The party finds a hidden wellspring that restores 1d6 health. They must succeed on a DC 10 Intelligence check to find it.
- A former soldier named Othniel shares tales of triumph against oppressors, granting the party +1 to their attack rolls for the next encounter.
- The players encounter a group of farmers who offer them provisions in exchange for protection against bandits. They gain 2d4 rations, but must promise to return to help.
- The party discovers a hidden grove where a wise woman named Tola resides. She offers insight into Abimelech’s weaknesses, granting the players advantage on their next Charisma check against him.
- A local blacksmith, impressed by the party’s reputation, offers to enhance one of their weapons, adding +1 to attack rolls for one battle.
Very Helpful Encounters (16-20)
- The party stumbles upon a treasure of old bronze coins (worth a total of 15 shekels) hidden beneath an ancient tree, alongside an inscription about Gideon’s legacy.
- A friendly diplomat named Shem reveals vital information about Abimelech’s allies and offers +1 to diplomacy rolls within the city.
- The players discover a scroll detailing strategies from past judges. Reading it provides +1 Intelligence for tactical rolls in upcoming battles.
- The party meets a bard who sings of their past deeds, boosting their reputation. They gain +2 Charisma for their next interaction in a town.
- An encounter with a wandering priest who offers a blessing, granting 2d4 temporary hit points for the next encounter.
Extremely Helpful Encounters (21-25)
- The party finds a hidden sanctuary of loyal Israelites opposed to Abimelech. They offer resources for the cause, including 3 healing potions and a guide to navigate the political landscape.
- An ancient relic, a ring of authority, is discovered. This ring grants the wearer +2 to Charisma rolls and advantage when negotiating with the people of Shechem.
- They encounter a war strategist who offers to teach one member of the party the art of war, granting +1 to tactical rolls and advantage in battle.
- A wise elder provides a prophetic vision, foreseeing a critical battle outcome. The party gains insight that allows them to avoid a dangerous encounter with Abimelech’s forces.
- The players discover a weapon storeroom containing a ceremonial spear (+2 attack), a shield of strength (+2 defense), and a bow of the desert (+1 range), which can sway public favor in their quest against tyranny.
Bible Trivia Encounters
Players can encounter trivia questions related to the events in Judges 9, further immersing them in the story.
- Who was the son of Jerubbaal that sought kingship over Israel? (Hardest)
- What did Abimelech do to his brothers on Mount Gerizim? (Hard)
- Who spoke a parable about the trees wishing to anoint a king? (Medium)
- What city did Abimelech capture and destroy in his quest for power? (Easy)
- Who eventually caused the downfall of Abimelech? (Very Easy)
After answering, roll 1d20. Add the number of correct answers. Final result = 1–25.
Correct Answers
- Abimelech
- He killed them (all but one who escaped)
- Jotham
- Shechem
- A woman dropping a millstone on his head
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- BRPG Encounter Table: Political Intrigue and Treachery in Judges 9
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