The BRPG Encounter Table offers a unique system inspired by Deuteronomy 31, enhancing your gameplay with historical depth and narrative richness.
Encounter Table for Deuteronomy 31
This table is designed for a nuanced encounter system based on Deuteronomy 31, where Moses prepares the Israelites for entering the Promised Land. Encounters may involve NPCs, discoveries, and historical details relevant to the narrative of Moses passing leadership to Joshua and the significance of the Law.
Table
Extremely Hurtful (1-5)
- As the party travels, they encounter a group of Canaanite raiders (5d6 HP each, AC 12) who demand tribute. If the party refuses, they must fight, suffering 1d6 damage for every failed attempt to negotiate.
- The party finds a hidden pit that leads to a cave of poisonous snakes. Each character must make a DC 15 Constitution saving throw or take 2d4 poison damage. Successful saves result in only 1d4 damage.
- Upon arriving at a local meeting of elders, the party overhears a false prophecy claiming that Moses will return and lead them again. Believing this, a party member suffers -2 on Wisdom saving throws until the belief is shattered.
- The party encounters a leprous man who begs for help. Any attempt to assist leads to a 50% chance of contracting a disease that causes disadvantage on Constitution checks for 1d4 days.
- A sudden storm erupts, throwing off the character’s journey entirely. They must navigate difficult terrain, suffering 1d4 exhaustion levels.
Moderate Nuisance (6-10)
- The party meets a merchant who falsely claims a scroll of the Law has been discovered. He offers it for 50 shekels, but it’s merely a copy of a common text. If bought, it provides no real value.
- A wandering tribesman informs the party that there are hostile tribes nearby. While this may distract the party, it also gives them -1 on their next stealth check as they become overly cautious.
- The party stumbles upon a shepherd who is lost and begs for directions. Helping him without much clarity results in a 1d4 delay in the journey.
- As the party travels through a town, they are falsely accused of theft and must pay a fine of 10 shekels or be detained for one day, causing a delay.
- The group comes across a field of thorns that slows them down. Each character must make a DC 12 Dexterity check or suffer 1d4 damage and lose 1 hour of travel time.
Somewhat Helpful (11-15)
- The party encounters a wise elder who tells them of the importance of the Law and the need to remain steadfast. Characters gain +1 on all Constitution saves for the next encounter.
- They find a broken chariot wheel. After some work, they can salvage parts that provide +1 speed for the next leg of their journey.
- A traveling musician offers a song of courage, granting the party +1 to their next performance check or charisma-based skill check.
- The group discovers a fresh spring with clean water. Consuming it restores 1d6 HP for each character.
- The party meets a family willing to share their bread and wine. They gain 1d4 temporary hit points for the next encounter.
Very Helpful (16-20)
- The party is approached by a group of Levites who provide guidance on rituals. Characters gain advantage on their next religious-based check.
- A traveling merchant offers a rare scroll of ancient wisdom about leading a community, which provides +2 to their leadership skill for the next town interaction.
- They discover a cache of grains hidden by a former Israelite, which can be used as food rations or sold for 25 shekels in the next town.
- A healer in a nearby town offers a blessing, giving each party member a +1 bonus to their next heal attempt for 1d4 days.
- The party stumbles upon a well-preserved stone tablet engraved with the laws passed down from Moses. Studying it grants each character insight that adds +1 to their Intelligence checks for the remainder of the adventure.
Extremely Helpful (21-25)
- The party meets Joshua himself, who provides direct insight into leadership and strategy. Characters gain +1 charisma for leadership-related interactions for the remainder of their journey.
- A wandering prophet shares an encouraging message that grants each party member a +2 bonus to their next saving throw against fear.
- They uncover an ancient artifact that symbolizes covenant faithfulness, granting the party +2 to all persuasion checks when discussing the Law.
- Discovering a nearby cave filled with medicinal herbs, the group can create potions that grant 2d4 HP recovery when consumed.
- The party finds a hidden manuscript detailing the history of Israel’s conquests that can be sold for a substantial amount (100 shekels or more) in the next town, allowing them to purchase essential supplies.
Trivia Questions
- What were the instructions Moses gave regarding the reading of the Law to all Israel every seven years? (Hardest)
- Who did Moses appoint as his successor to lead Israel into the Promised Land? (Hard)
- What did Moses say would happen if the people turned away from the Lord? (Medium)
- What was the significance of the assembly of all Israel described in this chapter? (Easy)
- How old was Moses when he spoke these words to the Israelites? (Very Easy)
Roll 1d20.
Add the number of correct answers.
Final result = 1–25.
Correct Answers
- To read the Law before all Israel in the year of remission during the Feast of Booths, when all Israel comes to appear before the Lord.
- Joshua.
- That they would face calamity and be scattered among the nations.
- It was a call for the entire nation to hear and remember their covenant with God.
- 120 years old.
Related Articles
- BRPG Encounter Table: Blessings and Curses Along the Israelite Path
- BRPG Encounter Table: Divine Blessings and Curses in Moab
- Deuteronomy 31 – Elementary Curriculum
- Bible Quest: Deuteronomy 31
