BRPG Encounter Table: Divine Blessings and Curses in Moab

Explore divine blessings and curses in Moab with this encounter table inspired by Deuteronomy 28, offering players unique interactions and events.

Encounters Based on Deuteronomy 28

In this nuanced encounter table, players will experience various interactions and events inspired by the blessings and curses outlined in Deuteronomy 28. The setting is the region of Moab, where the Israelites, on the brink of entering the Promised Land, are reminded of the consequences of their choices.

Table

Extremely Hurtful Encounters (1-5)

  1. The party encounters a group of Moabite raiders (3d8 health, +4 attack strength, AC 14) who demand their supplies. If the party refuses, two members must roll a DC 12 strength saving throw or lose 1d4 health as they are roughly pushed aside.
  2. A severe drought has struck the land, causing the party to suffer -1 to their stamina until they find a source of water. They must travel an extra day or risk exhaustion.
  3. The party finds a cursed artifact — a tarnished silver coin that drains 1d4 health each night unless buried in the ground with a prayer of atonement.
  4. A false prophet offers a lucrative deal, claiming that if the party performs certain rituals, they will receive wealth. Instead, they lose 50 shekels to a band of thieves who overheard the conversation.
  5. While traveling, the party is struck by a sudden storm that washes away essential supplies, including food and water, requiring them to forage for at least a day.

Mild Nuisance Encounters (6-10)

  1. The locals whisper of a curse upon outsiders and the party suffers a -1 penalty to their charisma in negotiations within the next town.
  2. The party’s path is blocked by a herd of goats. They must spend valuable time persuading the shepherd to move them, rolling a DC 10 charisma check. Failing means a loss of half a day’s travel.
  3. A village elder warns of an impending locust swarm, prompting the party to invest in a protective charm that costs 10 shekels, reducing the damage from food loss by half.
  4. During their travels, one party member accidentally injures their foot, suffering a -1 penalty to movement speed until healed.
  5. The party overhears a rumor about hidden treasure in the hills, but it’s a wild goose chase that takes them off course by a day.

Somewhat Helpful Encounters (11-15)

  1. An elderly Israelite offers the party advice about the blessings and curses, providing them with a +2 to wisdom checks for the next town and a greater understanding of their journey.
  2. The party discovers a hidden spring that restores 1d4 health to each member, but they must negotiate with a local to gain permission to use it.
  3. A traveling merchant offers a discount on provisions if the party shares news from their travels. They receive a 15% discount on their next purchase of supplies.
  4. They find a scroll that details the blessings for obedience. Reading it grants +1 to morale checks until the end of their journey.
  5. The party encounters a group of pilgrims who share insights about the land, granting them +1 to knowledge checks about local geography for the next week.

Very Helpful Encounters (16-20)

  1. The party is approached by a wise priest who offers a blessing, allowing them a one-time +2 bonus to any one skill check in the next encounter.
  2. After helping a local with a minor task, the grateful villager offers them provisions sufficient for two days, restoring them fully to health and stamina.
  3. A young girl gifts the party a clay charm for protection, granting advantage for one encounter against curses or hexes.
  4. The party finds a stash of scrolls detailing curses from neighboring cultures, allowing them to gain insight on how to counteract them, granting +1 in diplomacy with the Moabites.
  5. The party discovers an ancient altar where they can make offerings to prompt divine favor, resulting in a +1 increase to their luck for the next week.

Extremely Helpful Encounters (21-25)

  1. The party meets a wise elder who imparts wisdom, giving them +2 intelligence for the next three encounters, enhancing their problem-solving abilities.
  2. They discover a hidden cache of provisions that includes 10 loaves of bread and 5 wineskins, allowing for a revitalization of their supplies.
  3. A group of friendly tribesmen offers them a safe passage through their territories, providing them with a 50% reduction in travel time through the region.
  4. Finding an old map that points to sacred locations enhances their understanding of blessings, resulting in a permanent +1 to their blessings checks.
  5. A traveling healer offers to tend to their wounds for free, restoring full health and granting +2 to their morale checks for the next journey.

Trivia Questions

  1. What will happen to those who do not obey the Lord’s commands according to Deuteronomy 28:58-61?
  2. Name one of the curses described in Deuteronomy 28:16-19.
  3. In Deuteronomy 28:12, what does God promise for obedience regarding crops?
  4. What is the consequence mentioned in Deuteronomy 28:20 for disobedience?
  5. Name one of the blessings found in Deuteronomy 28:1-14.

Roll 1d20. Add the number of correct answers. Final result = 1–25.

Correct Answers

1. They will face severe and prolonged afflictions and calamities.

2. Curses include being cursed in the city and in the field.

3. God promises that their crops will be plentiful and their livestock fruitful.

4. The consequence for disobedience is that the Lord will send upon them curses, confusion, and frustration in all they undertake.

5. Blessings include being blessed in the city and in the field.

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