The Deuteronomy 28 Encounter Table offers a unique experience, focusing on blessings and curses as outlined in the chapter.
Deuteronomy 28 Encounter Table
This encounter table is designed for a nuanced experience in the region inhabited by the Israelites, focusing on Deuteronomy 28, which outlines the blessings for obedience and curses for disobedience. The main quest revolves around understanding these principles and how they manifest in daily life as the party interacts with various people and elements in the land.
Table
Extremely Hurtful Encounters (1-5)
- The party encounters a fierce band of raiders seeking to capture supplies. There are 5 raiders (AC 12, HP 8 each), armed with slings and clubs (1d6 damage). If defeated, the party suffers -1 to morale as they question their safety.
- A false prophet appears, proclaiming that the Israelites will be led to victory by worshiping a foreign god. If the party listens, they lose 1d6 silver coins in a misguided investment.
- The party witnesses a public execution of a thief, causing distress among its members. Each party member must succeed on a DC 12 Wisdom saving throw or suffer -1 to their next Wisdom check.
- The weather suddenly turns foul, causing the party to be caught in a heavy rainstorm that drains their supplies (each character loses 1 ration).
- A local merchant deceives the party into buying a cursed item, claiming it brings blessings. The item causes continuous bad luck, imposing -1 to all attack rolls until a cleansing ritual is performed.
Mild Nuisance Encounters (6-10)
- A group of children mocks the party for their attire, causing embarrassment. Each member must roll a DC 10 Charisma check or suffer -1 to Charisma until they rest.
- The party finds a hidden pit and must navigate it carefully. One character must roll a DC 13 Dexterity saving throw or take 1d4 damage from falling rocks.
- An overly chatty villager wants to share multiple tales of blessings and curses. Listening to his stories costs the party 1 hour of time, delaying their quest.
- The party encounters a minor flooding of a stream, causing them to waste time finding a way around. They lose 1 hour in travel time.
- A wandering healer offers to trade potions in exchange for rare herbs, costing the party 15 silver coins for a simple healing potion.
Somewhat Helpful Encounters (11-15)
- The party comes across a wise elder who tells them that blessings can be found through kindness. Each member gains +1 to their next Charisma check.
- A traveling merchant offers the party a discount on supplies if they can answer a riddle about obedience and blessings. If they answer correctly, they save 20% on their purchase.
- The party discovers a well of fresh water, granting them the ability to refill their water skins and recover 1d4 HP from rest at this location.
- A farmer gifts the party fresh produce, granting each member 1 ration and providing morale (+1 to next Constitution saving throw).
- A local villager shares advice about avoiding curses through proper offerings, allowing the party to gain a +1 bonus on their next Insight check.
Very Helpful Encounters (16-20)
- The party finds an ancient tablet inscribed with blessings for obedience, granting them +2 to their next ability check related to religious knowledge.
- A priest offers a blessing ritual, allowing all party members to gain a +1 to their next saving throw against harmful magic.
- The party encounters a caravan of traders who provide valuable information about local dangers, granting +1 to all survival checks in the region for the next day.
- A resident of the town shares a tale of a hidden treasure linked to obeying the commands of the Lord, providing a clue that allows the party to find a hidden stash of 50 silver coins and a silver ring worth 10 silver coins.
- A revered prophet blesses the party before their journey, granting each member +1 to their attack rolls for their next encounter.
Trivia Questions
- What specific consequences does Deuteronomy 28 promise for disobedience to the commandments? (Hardest)
- Which blessings are listed for obedience in Deuteronomy 28? (Hard)
- What does the chapter say about the agricultural blessings for the people? (Medium)
- How does the chapter describe the fate of enemies who attack the Israelites? (Easy)
- What does Deuteronomy 28 say will happen if the people do not follow the commands? (Very Easy)
Roll 1d20. Add the number of correct answers.
Final result = 1–25.
Correct Answers
- Curses will come upon you and overtake you.
- You will be blessed in the city and blessed in the country.
- Your land will be fruitful and your cattle fruitful.
- Your enemies will scatter before you.
- They will be cursed in the city and cursed in the field.
Related Articles
- BRPG Encounter Table: Blessings and Curses Along the Israelite Path
- BRPG Encounter Table: Divine Blessings and Curses in Moab
- Covenant Blessings and Curses – Topic Study
- Covenant Blessings and Curses – Topic Study
- Covenant Blessings and Curses – Topic Study
- Covenant Blessings and Curses – Topic Study
- BRPG Encounter Table: Blessings and Curses Along the Israelite Path
- BRPG Loot Table: Oasis of Obedience
Sources
Related Articles
- Deuteronomy 28 – Elementary Curriculum
- Bible Quest: Deuteronomy 28
- Covenant Blessings and Curses – Topic Study
- Covenant Blessings and Curses – Topic Study
- BRPG Encounter Table: Blessings and Curses Along the Israelite Path
- BRPG Encounter Table: Blessings and Curses Along the Israelite Path
- BRPG Encounter Table: Divine Blessings and Curses in Moab
- BRPG Loot Table: Oasis of Obedience
