Name
Azriel ben Shimon
Tribe
Tribe of Judah
Profession
Shepherd and Herb Gatherer. As a shepherd, Azriel is responsible for guiding and protecting his family’s flock of sheep in the rolling hills of Judah. His secondary profession as an herb gatherer allows him to forage for medicinal plants and spices, which he sells in nearby markets or trades with travelers. This dual role gives him a broad knowledge of the land and its resources.
Age
28
Gender
Male
Appearance
Azriel is of average height with a lean, muscular build developed from years of working outdoors. His sun-kissed skin is weathered from exposure to the elements, and he has dark, curly hair that he often keeps tied back. He wears a simple tunic made of wool and has a small satchel for carrying herbs over one shoulder.
Personality
Azriel is known for his kindness and willingness to help others. He is observant and patient, often taking the time to listen to the stories of travelers and fellow villagers. However, he can also be somewhat stubborn, particularly when it comes to defending his flock or the herbs he has gathered.
Background
Born in Bethlehem to a family of shepherds, Azriel was taught to care for sheep from a young age. He developed a keen interest in the healing properties of local plants from his mother, who was a skilled herbalist. His father often shared tales of David’s courage, inspiring Azriel to be brave in the face of challenges. Azriel’s knowledge of herbs has saved him and others from illness, but it has also drawn the attention of some who wish to take advantage of his skills.
Motivation
Azriel seeks to establish a reputation as a healer within his community, hoping to one day own a larger piece of land for his sheep and a garden for his herbs. He is also motivated by a desire to protect his flock and ensure their well-being, as his family’s livelihood depends on them.
Skills
- Animal Handling: +2 when caring for or training livestock.
- Herbalism: +3 when identifying and using medicinal plants.
- Negotiation: +1 when trading herbs or livestock.
- Survival: +1 in wilderness situations, particularly in finding food and shelter.
Pitfalls
- Social Anxiety: Disadvantage on social skill checks when meeting new people.
- Overprotective: Disadvantage when making decisions that could risk his flock.
- Stubbornness: Disadvantage when trying to change his mind about a particular plan or idea.
Inventory
- Wooden staff: A sturdy walking stick, +1 to damage rolls.
- Leather satchel: Contains various herbs, dried plants, and a small pouch of salt.
- Flint and steel: Essential for starting fires, useful for cooking or warmth.
- Rugged cloak: Provides warmth and protection from the elements.
Stats
- Strength: +1
- Dexterity: +2
- Constitution: +1
- Intelligence: +3
- Wisdom: +2
- Charisma: -1
Special Ability
Nature’s Insight: Azriel has an innate ability to sense the health and condition of plants and animals around him. This grants him the ability to identify ailments or needs in his flock or the herbs he collects, giving him a +2 on checks related to finding and curing sickness.
Adventure Hook
Azriel hears rumors of a mysterious illness affecting the local sheep herders in the region. Fearing for his own flock and intrigued by the challenge, he sets off to investigate the source, hoping to gather herbs that could help cure the sickness. Along the way, he encounters various travelers and challenges that test his skills and resolve.
