The BRPG Encounter Table offers a deep dive into deceptive alliances and prophetic revelations during the reign of King Ahab in Israel.
1 Kings 22 Encounter Table
This encounter table is designed for players exploring the geopolitical tensions of 1 Kings 22, set in the Kingdom of Israel during the reign of King Ahab. Players will navigate encounters that can affect their alliances, involve prophetic figures, and reveal information crucial to their main quest of uncovering truth amidst deception.
Table
Extremely Hurtful Encounters (1-5)
- A band of false prophets, led by a charismatic leader, attempts to convince the party to abandon their quest. Should they fail to resist, the party must roll a DC 15 Wisdom saving throw or suffer disadvantage on all persuasion checks for the next two towns.
- As the party enters a town square, they are ambushed by a group of mercenaries sent by Queen Jezebel, disguised as townsfolk. Each mercenary has 12 hit points, +4 to attack, and an AC of 13. The party must defeat them or flee with disadvantage.
- The party finds a scroll detailing a treacherous plot against King Ahab. However, upon reading it, they trigger a magical curse that causes them to lose 1d4 hit points until their next long rest.
- A local merchant tries to sell them fake relics claiming they guarantee favor from the Lord. If the players purchase them, they lose 15 silver shekels and gain a one-time penalty of -1 to wisdom checks regarding divine favor.
- The party encounters King Ahab himself, who mistakes them for spies. He offers a bribe of 50 shekels for their silence but sends guards to watch them. The players’ movements are now restricted in the court.
Mild Nuisance Encounters (6-10)
- A wandering musician offers to entertain the party for silver but plays a melancholic tune that causes one party member to roll with disadvantage on their next initiative roll.
- A local baker mistakenly serves the party a suspicious loaf of bread, which gives half the party a mild stomach ache, causing them to lose 1d2 hit points until they can rest.
- The party overhears gossip about a mysterious prophet who predicts King Ahab’s downfall. The information is vague and useless for immediate quests, but it grants them +1 charisma for the next encounter.
- The party encounters a lost child seeking his mother. Helping him brings +1 to moral alignment but distracts them for an hour, losing precious daylight for their quest.
- A merchant attempts to swindle the party with inflated prices but inadvertently spills valuable information about Ahab’s war plans in the kingdom.
Somewhat Helpful Encounters (11-15)
- The party meets a loyal servant of Micaiah who offers to share insights about the true prophecies regarding King Ahab. They gain inspiration, granting an additional d6 on their next ability check.
- An elderly woman offers sage advice about the consequences of speaking truth in a court of lies, granting the party +1 wisdom for their next engagement.
- The party discovers a hidden stash of useful supplies in an abandoned well, including 3 healing herbs that restore 1d4 hit points each.
- A travelling prophet approaches and offers a prophecy—should they listen, they receive a hint that allows them to roll with advantage on the next deception-related task.
- The players come across a friendly soldier from Ahab’s army who provides secret routes to avoid patrols, granting them a +2 bonus to stealth checks for three encounters.
Very Helpful Encounters (16-20)
- The party discovers a sacred grove where praying grants a temporary blessing, adding +2 to their attack rolls for the next encounter.
- A wise man offers a prophecy that reveals the location of hidden treasures in the region linked to King Ahab, providing the party with a map leading to two gold ingots worth 20 silver shekels each.
- The party encounters a group of Levitical priests who provide wisdom on handling conflicts of faith, granting them a +2 to charisma checks for the next two towns.
- The players find a scroll detailing the actual words of the prophet Micaiah, granting them knowledge of the royal courts, providing a +3 on all persuasion checks related to King Ahab’s advisors.
- A soldier loyal to Ahab offers to help the party navigate the political intrigue with insider information, providing a +5 bonus to diplomacy checks against Ahab’s court.
Extremely Helpful Encounters (21-25)
- The party meets Micaiah himself, who offers them direct guidance on their quest; they gain a prophecy that allows them to re-roll any one failed saving throw in their next encounter.
- The party uncovers an ancient artifact linked to the House of David, granting them +1 to all persuasion and intimidation checks for one month.
- A skilled healer approaches and offers to fully restore the party’s health in exchange for the story of their journey, providing them with a permanent ally, a healer NPC.
- The players discover scrolls of the ancient wisdom of Solomon, granting them a +2 to intellect and wisdom checks for the next three towns.
- The King’s primary advisor recognizes the party as allies after their heroic deeds and grants them a title that offers access to Ahab’s court as trusted emissaries.
Bible Trivia Encounter
During their travels, the party has the opportunity to answer trivia questions that can benefit them in their quest.
- What did King Ahab desire to know about the attack on Ramoth-gilead? (Answer: “If he would prevail in the battle”)
- Which prophet spoke truth to Ahab about his impending defeat? (Answer: “Micaiah”)
- What did the false prophets prophesy regarding Ahab’s victory? (Answer: “He would succeed”)
- How did Ahab respond to Micaiah’s prophecy? (Answer: “He imprisoned him”)
- What was the outcome of the battle at Ramoth-gilead? (Answer: “Ahab was killed”)
Roll 1d20.
Add the number of correct answers.
Final result = 1–25.
Correct Answers
1. If he would prevail in the battle
2. Micaiah
3. He would succeed
4. He imprisoned him
5. Ahab was killed
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